Outsmart the Opposition
In addition to being able to test your students’ accounting acumen with several different versions of Bank On It, whether they’re in the classroom, on the go or through a class-wide tournament, there’s now another—more analog—way to play.
While technology is a huge asset in the classroom, sometimes it’s nice to turn our devices off and interact face to face. That’s why we’ve come up with an additional way to use the wealth of accounting concepts and questions Bank On It is known for to engage students and make sure they’re retaining what you’re teaching in class.
Here's how to prepare to play this Bank On It spin-off:
- First, make sure your students have added your educator Classroom Code (which you can find in your educator profile on StartHereGoPlaces.com) to their profiles. Double check that all your students are listed as part of your classroom on your Educator Dashboard. Do this ASAP so you can start tracking their gaming.
- If your students have already linked their accounts to your Classroom Code, then make sure they follow that up with some game time. Students can play their fellow classmates, other players or the computer. If they’ve already done that, you’re ready for the next step. If not, assign a game with a set dollar amount for homework or give your students some time to play in class. This will not only help them master their accounting concepts, but also provide fodder for this classroom activity in the form of incorrectly answered questions.
- Next, log into your account. Using your Classroom Code, you can access the Bank On It questions your students have missed—and be able to tell whether or not all of your students have contributed to questions required for this spin-off game. Once you print them off, you’re ready to play.
Start this in-class activity by dividing your class into two teams and having each team form a line. The students at the beginning of each line will go first. You’ll pose a question from your list to the first team and the student at the front of the line will provide an answer.
If it’s correct, the student will go to the back of her line, and the opposing team will take its turn. If it’s incorrect, the student will take a seat, as she is no longer in the game. The first student in line for the opposing team will then have a chance to answer that same question—which gives him the benefit of having one fewer wrong answer to choose from. However, if it’s a true/false question, just move onto the next question on your list, since it’s obvious what the right answer is.
Working your way through your list of questions—or as many as time will permit—go back and forth between the teams until only one team is left standing. That team is the winner!
This no-tech Bank On It-based classroom activity is a great way to review for finals, or any test for that matter, since you can choose only the questions that apply to the current concepts your class is studying. It’s also a great way to keep students excited and engaged whenever you notice their collective energy level is low and they need to get up out of their seats. You can even choose to use the last few minutes of class over multiple days to play. Switch it up however you want, though—this Bank On It-based activity is almost as flexible as the real deal.